Sunday, October 4, 2009
Saturday, October 3, 2009
Friday, October 2, 2009
Lucky Moon: Ulrich

Thursday, October 1, 2009
Lucky Moon: Seath

Wednesday, September 30, 2009
Lucky Moon: Nanne

I think this drawing is actually from 2007, but don't quote me on that. Here's Nanne Radley, a side character from an epic werewolf/vampire adventure (hey, everyone needs one in their repertoire) called "Half-Light" (formally known as "Lucky Moon".) Little hodunk IL towns hold more than corn fields and beans. A normal, modern world by day, a place where creatures of nightmares lurk by night, Half-Light drags out the most frightening aspects of life and turns them upside down. This story explores issues of trust, abuse, possession, and independence.
More related to Nanne: Nanne doesn't get enough love, in my opinion. Hence the picture. He's a hot-headed half-breed who seems to only settle when he's focused on the job. What does he do, you may ask? Well, anything Ulrich tells him to- which often involves scoping out territory and knocking off anyone who gets in the way. He's in no way the brains of the operation, but he can follow orders with such cruel efficiency it can put his leaders to shame.
Tuesday, September 29, 2009
Durian and Rob IP

The characters are Durian and Rob (in that order) from the story "Touching Down." I'm writing it with a friend of mine. Lots of fun to be had. The story is a slice of life kind of thing. Two mascots from rival high schools meet across the football field and become friends without ever seeing each other face to face. They decide to meet after the game, and much chaos and fun ensues afterward. "Touching Down" questions what it means to be friends, how much you need to know a person to consider that person a friend, and what happens when lines are drawn and crossed.
Sunday, September 27, 2009
Emma Character Update

Here's an update on my thesis work. It's just a screen cap right out of Maya. I've been having a couple render issues that I think I've finally worked out, so I'll post up a turnaround at some point and it'll be cool.
A strange thing happens when converting things from 2D to 3D. Sometimes if something looks good on paper, it might not look good in 3D, so once it's in the computer, you've got to adjust your proportions again to make it feel more natural. Emma's been cutified, in my opinion. I'm satisfied with how she turned out.
In this jpeg, she's hanging out with her many many blendshapes.
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