Friday, October 2, 2009

Lucky Moon: Ulrich

Ulrich Oz, the big bad wolf. Ulrich, at the beginning of the story, is best described as a sheep in wolf's clothing. He's played up as the good guy, easily winning over the main characters to his cause of, well, something close to world domination. Ulrich has class- total ease of style. A smooth operator, he wins over the best minds, the most advanced talent, and the biggest wallets. Ulrich breathes ownership over his world, and it isn't until it's too late before the main characters, Raz and Sy, realize that they're in too deep to escape his clutches.

Thursday, October 1, 2009

Lucky Moon: Seath

Man, I love doing these short character bios. Peter and Rom's design were handled by my friend, but I did the character designs for Nanne, Seath, and Ulrich. Here's Seath, Ulrich's right-hand man. Seath believes in Ulrich's ideals absolutely, and should something happen to Ulrich, Seath is the only living man Ulrich will trust with handling (or taking completely over, in the event of his death) operations. Seath is quiet, polite, and keenly observant. He's most often found holding close to a wall or near a doorway as if he were part of the room. People have gotten so used to having Seath quietly around, he's often forgotten, which is exactly how he wants it. A person may suspect Ulrich of manipulating them, but they would never suspect Seath. Seath isn't a bad guy at all, he's just really good at doing what he does, which is knowing everything that goes on.

Wednesday, September 30, 2009

Lucky Moon: Nanne


I think this drawing is actually from 2007, but don't quote me on that. Here's Nanne Radley, a side character from an epic werewolf/vampire adventure (hey, everyone needs one in their repertoire) called "Half-Light" (formally known as "Lucky Moon".) Little hodunk IL towns hold more than corn fields and beans. A normal, modern world by day, a place where creatures of nightmares lurk by night, Half-Light drags out the most frightening aspects of life and turns them upside down. This story explores issues of trust, abuse, possession, and independence.

More related to Nanne: Nanne doesn't get enough love, in my opinion. Hence the picture. He's a hot-headed half-breed who seems to only settle when he's focused on the job. What does he do, you may ask? Well, anything Ulrich tells him to- which often involves scoping out territory and knocking off anyone who gets in the way. He's in no way the brains of the operation, but he can follow orders with such cruel efficiency it can put his leaders to shame.

Tuesday, September 29, 2009

Durian and Rob IP

This is in-progress work. It shows what my under drawings look like before I do some ink or coloring over them. Mostly just focusing on figuring out where the lines go rather than worrying about line weight or shading quite yet. I'm posting it up for interest sake and also because I don't think I'm going to end up finishing this one. I just don't know what to do with it.

The characters are Durian and Rob (in that order) from the story "Touching Down." I'm writing it with a friend of mine. Lots of fun to be had. The story is a slice of life kind of thing. Two mascots from rival high schools meet across the football field and become friends without ever seeing each other face to face. They decide to meet after the game, and much chaos and fun ensues afterward. "Touching Down" questions what it means to be friends, how much you need to know a person to consider that person a friend, and what happens when lines are drawn and crossed.

Sunday, September 27, 2009

Emma Character Update


Here's an update on my thesis work. It's just a screen cap right out of Maya. I've been having a couple render issues that I think I've finally worked out, so I'll post up a turnaround at some point and it'll be cool.

A strange thing happens when converting things from 2D to 3D. Sometimes if something looks good on paper, it might not look good in 3D, so once it's in the computer, you've got to adjust your proportions again to make it feel more natural. Emma's been cutified, in my opinion. I'm satisfied with how she turned out.

In this jpeg, she's hanging out with her many many blendshapes.