Here's an update on my thesis work. It's just a screen cap right out of Maya. I've been having a couple render issues that I think I've finally worked out, so I'll post up a turnaround at some point and it'll be cool.
A strange thing happens when converting things from 2D to 3D. Sometimes if something looks good on paper, it might not look good in 3D, so once it's in the computer, you've got to adjust your proportions again to make it feel more natural. Emma's been cutified, in my opinion. I'm satisfied with how she turned out.
In this jpeg, she's hanging out with her many many blendshapes.